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"This is not a bank where a lot of people work. "The art direction was very clear," says Maurer. But now it's below the parking lot."Īfter three months of work, the bank was starting to take shape. You used to be able to see the shaft from the main lobby and vice versa. It was originally more connected to the structure, at the very back of the lobby. I wanted this to be the backbone of the layout, used as an alternate entrance and exit. "The idea of a shaft containing movable vaults came pretty early. The vaults are stored in an immense vertical shaft, which players can sneak into with some effort. "Where is the data locked away? Is there a vault, and what would it look like? Are there offices and people working there? How would the security systems work? Answering these questions was meticulous, demanding work, made even more difficult by the fact that this kind of building doesn't exist in real life." Vault boy "I started rethinking the space," says Maurer. Break into the vault belonging to Tarvos Security and you'll find experimental armour and computers tracking the company's enemies. There's no vault with a heavy circular door stuffed with gold bars, but thousands of sealed containers filled with data and things they don't want the world to see. The Palisade Bank is where the sinister corporations that rule Deus Ex's dystopian society keep some of their darkest, most precious secrets.
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